Play forwardPlays the selected image sequence forward one time.
Play backwardPlays the selected image sequence backward one time.
Ping PongPlays the selected image sequence endless forward and backward.
Loop ForwardPlays the chosen image sequence forward as an endless loop.
Loop BackwardPlays the chosen image sequence backward as an endless loop.
StopStops playing the animation.
Mark StartSelects the current frame to be the sequence start frame.
Mark EndSelects the current frame to be the sequence start frame.
Number of FramesHere you can change the number of frames the animation contains.
Insert FramesLets you insert a number of frames to the current position. See insert frames dialog.
Delete FramesLets you delete a range of frames from the animation.
Reverse FramesSelect a range of frames which have to be set to reverse order.
Flip Frames (submenu)Enables you to flip a range of Frames either Horizontal or Vertical
Create AnimationLets you create simple animation sequences in 3d.
Create from Color CyclingIf you have a single image that contains gradients with color cycling enabled then this function can create a complete animation out of the gradient color cycles. When more than one gradient is selected for cycling you must ensure that the cycling speeds and the gradient sizes are selected that way that all gradients synchronize after a small number of cycles. To create an animation of color cycled gradients only makes sense when all gradients finish their cycles equally after some frames so that the animation can smoothly start over. It is quite hard to describe how to define your gradients so that an animation can be created but as a rule of thumb the following small calculation should help:
For all gradients that are enabled to cycle calculate speed * length! The values you then receive should be multiples of each other (from small to large).
Example: We have three gradients...
1. length: 10, speed: 5; length * speed = 10 * 5 = 50
2. length: 20, speed: 10; length * speed = 20 * 10= 200
3. length: 30, speed: 20; length * speed = 30 * 2 = 600
You can see that each value can be divided by 50. The gradients of this example will synchronize after 120 frames which will be the frame count of the created animation. If you for example change the speed of gradient 1 to a value of 6 then the gradients would synchonize after 60120 frames!
Create AnimStrip Image (Sprite Sheet)Creates a new project containing the current animation as AnimStrip/Sprite Sheet.
Related topicsCreate Animation
Frame Range Selection
Number of Frames Dialog
Save Animation as single Images
Last modified: 27 December 2016