Menu Animation
This menu contains functions that refer to the complete animation or a selected
sequence of frames. This sequence can be set up in the control panel. For
more information please have a look at chapter Workspace.
Play forward
Plays the selected image sequence forward one time.
Play backward
Plays the selected image sequence backward one time.
Ping Pong
Plays the selected image sequence endless forward and backward.
Loop Forward
Plays the chosen image sequence forward as an endless loop.
Loop Backward
Plays the chosen image sequence backward as an endless loop.
Stop
Stops playing the animation.
Number of Frames
Here you can change the number of frames the animation contains.
Insert Frames
Lets you insert a number of frames to the current position.
Delete Frames
Lets you delete a range of frames from the animation.
Revert Frames
Select a range of frames which have to be
set to reverse order.
Flip Frames (submenu)
Enables you to flip a range of Frames either
Horizontal or Vertical
Create Animation
Lets you create simple animation sequences in
3d.
Create from Undo Buffer
Creates an animation from your drawing steps. A new project will be used to
place the animation to. This only works for drawing steps made on a single frame.
That means the new animation records the changes made on the frame you are
currently on.
Create from Color Cycling
If you have a single image that contains gradients
with color cycling enabled then this function can create a complete animation
out of the gradient color cycles.
When more than one gradient is selected for cycling you must ensure that
the cycling speeds and the gradient sizes are selected that way that all
gradients synchronize after a small number of cycles. To create an animation
of color cycled gradients only makes sense when all gradients finish their
cycles equally after some frames so that the animation can smoothly start
over. It is quite hard to describe how to define your gradients so that an
animation can be created but as a rule of thumb the following small calculation
should help:
For all gradients that are enabled to cycle calculate speed * length! The
values you then receive should be multiples of each other (from small to
large).
Example: We have three gradients...
1. length: 10, speed: 5; length * speed = 10 * 5 = 50
2. length: 20, speed: 10; length * speed = 20 * 10= 200
3. length: 30, speed: 20; length * speed = 30 * 2 = 600
You can see that each value can be divided by 50. The gradients of this
example will synchronize after 120 frames which will be the frame count of
the created animation. If you for example change the speed of gradient 1 to a value of 6 then
the gradients would synchonize after 60120 frames!
Create AnimStrip
Creates a new project containing the current animation as AnimStrip.
Effects
Shows a dialog box, that lets you apply several simple transition effects to your animation.
Related topics
Create Animation
Effects
Frame Range Selection
Layer Settings
Pro Motion Online Help Contents
Number of Frames Dialog
Save Animation as single Images
Toolbox