Menu Colors

This menu contains functions for work with color tables and gradients. If you are using an alpha layer then these functions can be used to modify the table of alpha values.

Edit Palette

Opens the palette editor.

Edit Gradient

Opens the gradient editor.

Reset to Default

Resets the color palette to the selected standard palette. The standard palette can be chosen in the Preferences section Directories.

Count Colors used

Gives you the number of palette entries that are actually used by the image.

Get Palette from Brush

Copies the brush color table to the current frame palette. Use the "Remap" function to fit the image to the new color table.

Import Colors from Brush

Copies as much as possible colors from the current brush to the current image's color table. If not all brush colors can be imported the most important brush colors are used.

Remap Colors (submenu)

If you change the color table but you don't want these changes to take affect to the image. This function adapts all colors of an image to their current color table according to the colors the image had before the change. You can remap the colors of Current Frame, All Frames, Brush and Brush to Gradient which remaps the brush to the currently selected gradient. Ideal to use certain palette regions for different graphic tiles.

Resample Colors (submenu)

This function does the same as Remap Colors but the image will be dithered to increase quality. You can resample the colors of Current Frame and All Frames.

Swap FG/BG Color (submenu)

Swaps the current selected foreground color index with the background color index in either Picture/Animation or Brush.

Color Tile Mapping (submenu)

This menu includes functions that will help you to create graphics for hardware platforms using tile oriented palette management systems such as the Gameboy Color or Gameboy Advance/DS. For an example on how to use these functions please have a look at in the How to use Gameboy Color support functions

Tile Mapping Settings
Lets you set up the settings that define the sort of tiles that are to be used for error checking and optimization.

Check for Errors
Tries to find tiles that don"t match the given tile settings. The error map is created as a separate indicationlayer that is displayed on top of the image if needed. As soon as an indication layer is present you can switch it on/off by the corresponding checkbox on the magnify window. Misplaced or out of range colors (pixels) are displayed as blue or red pixels where the rest is set to white.

Repair Errors
According to the tile settings misplaced or out of range colors (pixels) are replaced by color values that are taken from the best matching tile palette.

Optimize Palettes
Scans all tiles and creates a set of best matching palettes where all tiles are remapped to. The palette colors are sorted by ascending brightness.

Modify Channel Bit Depth

Opens a dialog box that allows you to reduce the number of bits used for each of the RGB color and alpha channels.

Reduce Colors

Opens a dialog box that allows you to reduce the number of colors used by an image or a range of frames.

Single Palette

Opens a dialog box that allows you to make a range of images using the same color table

Copy Palette

Shows a dialog box, where you can copy a range of the current palette colors to other frame"s color tables.

Remove Colors (submenu)

You can remove certain colors from the current frame:

Remove unused Colors
Removes all colors from the color table which don't appear in the image by setting these colors to black.

Remove duplicate Colors
Removes all colors from the color table which are duplicated. This is done by setting these colors to black.

Compact
Removes all colors from the color table which don't appear in the image by deleting these colors from the color palette and shifting all remaining.

Remove zero Alpha Pixels

Sets all pixels in the color layer to black that have a zero alpha value. This function is only available for alpha enabled projects.

Load Palette

Loads a color palette from either a palette file or from an image file.

Save Palette

Saves a color palette file.

Related topics

Copy Palette
Edit Palette
Use Gameboy Color support functions
Gradient Editor
How to create animated GIF animations
Pro Motion Online Help Contents
Menu Edit
Reduce Colors Dialog
Tile Mapping Settings