Menu Tile Mapping
Pro Motion contains a built in tile map editor. Tiles are graphic portions of a fixed size, e.g. 8x8 or 16x16 pixels.
An image is then built up of such tiles by an underlying map that contains the number of a tile
that is to be displayed at this position. This type of tile maps is used to build large backgrounds for game
level maps having a small memory usage.
For a more detailed description about how to use tile mapping
please read the Tile Mapping Primer.
Make Tile Map...
This function is only available if the current project is no tile map project yet. Use it to define
tile sizes and to turn it into a tile map project. The tile library and maps will be generated
from the graphic data.
Change the settings of your tile map project including tile mirroring and connected projects sharing the
same tile libra.
Will reorganize the tiles, remove duplicates or unused tiles and searches mirrored tiles if mirroring is enabled. You can change the tile mapping settings
and execute the optimization to add or remove tile mirroring.
Remove empty Tiles
It may happen that tiles in the library are modified to not contain pixels anymore. That means they are the same tile as tile 0 which
is considered to be empty. All those empty tiles are removed from the library with this function.
Remove duplicate Tiles
If for some reason tiles are duplicated in the tile library then they can be removed with this function.
Lets you select an image file that contains tiles and imports them into the current tile library.
Opens the dialog to export the tile map project data using many different options.
Related topicsPro Motion Online Help Contents
Tile Mapping Settings
Tile Mapping Data Export
Tile Mapping Primer