| File | Contains functions for general file and project management as well as the preferences. |
| Edit | Exchange image and brush data with other external software. |
| Brush | Here you find brush manipulation and creation tools. |
| Mode | The mode menu contains paint mode functions, for example cycle, brighten, shade or dither modes. |
| Frame | Copy, move, insert and delete frames with these menu functions. |
| Animation | Here you find different functions concerning the animation management ranging from playback modes to automated creation of animated sequences. |
| Layers | Define layers for your image/animation and use onion skinning for smooth movements. |
| Colors | Optimize, arrange and modify your color tables with this group of functions. |
| Mask | Define a drawing mask to prevent certain image areas from being modified. Includes the color based mask called stencil. |
| Processing | Additional processing functions. Currently you can activate the pattern drawing that helps you drawing infinite, seamless patterns. |
| Tile Mapping | Create tile maps that can be used for level design in games. |
| Plugins | Installed plugins can be executed via the plugins menu. |
| Options | Several options can be set to your convenience. Arrange windows and save their positions to make your workspace fit your needs. |
| Help | The online help system. |