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Features

All tools are optimized for pixel precise image and animation editing. See here for list of new features.

General
  • Multi poject management
  • Simple color index and alpha transparency
  • Keyboard shortcuts can be modified
  • Layering system including effects settins, transparency, locking
  • Fast zoom and preview
  • Create or load animations from single image files
  • Advanced color reduction
  • Cropping and scaling of images/animations
  • Configure mouse wheel for different functions
  • Unlimited undo history
  • Copy/Paste frames and animation parts
  • Support for steroscpic images (experimental feature)
  • Pixel perfect drawing to remove smeared pixels in real time

Special Game Development Tools
  • Support for pattern drawing to create endless textures
  • Sprite Sheet support (reading/writing)
  • Tile map editor with auto optimization, mirroring, flexible export
  • Multi layer export (layer per file, automatic flattening)
  • Optimize tile based graphics for hand held systems that have a limited number of colors per tile like
  • RGB channel depth can be selected from 222 to 888

Painting
  • Round, rectangular or custom brush shapes
  • Transparent brushes
  • Animated brushes (brush is animation itself)
  • Anti aliasing
  • Over 25 different paint modes such as:
    • translucent
    • brighten
    • darken
    • shade
    • soften
    • color cycle
    • halftone
    • tint
  • Create your own paint modes with a built in formula editor
  • Shape tools like circle/rectangle
    • filled using texture or solid colors
    • hollow with different dot spaces
  • Standard tools like
    • (poly)line (filled, unfilled)
    • curve
    • free, rectangular, polygonal selection, magic wand
    • spray can
    • text using all installed Windows fonts and self defined bitmap fonts
  • Shape and floog fill using solid color or different gradient filling methods with dithering
  • Continous and single dot painting
  • Free customable gradients
  • AnimPainting to flip frames while drawing

Drawing Aids
  • Masking based on masked pixels or colors (stencil) including quick selection
  • Grid to snap the brush to while drawing
  • Scaleable zoom grid to create any type of grid including isometric, octagon or box grids
  • Light table to lay different keyframes of an animation upon another to be displayed with different brightnesses. This effect is also called onion skinning.
  • User defined brush grip position
  • Simultanous display of zoomed and original image
  • Full screen editing
  • Scaled display of animations while playback
  • Brush container to work with different brushes
  • Display of position coordinates and dimensions
  • Wide range of predefined shortcuts
  • Draw symmetric images with a special symmetry drawing tool
  • Lock mouse movement for precise positioning on a grid

Brush Tools
  • Single color, text or custom brushes selected from an image part
  • Support for animated brushes (select an animation as brush)
  • Rotate (90, 180, free with real time display)
  • Mirror
  • Resize (free or proportional stretching)
  • Outline with color
  • Shrink for one pixel row
  • Use a brush for pattern filling
  • Load/save (anim)brushes
  • Minimize a brush or animated brush to their optimal width and height

Animating
  • Use animated brushes (brush is an animation itself)
  • Key frame definition
  • Frame based time line
  • Different delay values for each frame or FPS delay
  • Several playback modes (pingpong, loop, play...)
  • Scaled animation playback
  • Speed modification during playback
  • Light table/onion skinning to ease animating
  • Create animations from your drawing steps or color cycled images
  • Color cycling while drawing
  • Insert/delete/append/copy/revert ranges of frames
  • Load/save animation as single images
  • Append animations

Color Tools
  • Define colors in RGB/HSV-color sheme
  • Web color value editing
  • Import 24bit graphics with automatic color reduction
  • Floating color palette for fast selection and modification
  • Create smooth color ramps
  • Use gradients to fill objects with different color shades (linear, contour, radial...)
  • Create images containing palette based color cycling
  • Sort palette by hue, saturation, brightness or color
  • Copy to ranges of colors from one table to another
  • Color reduction with optimized or custom color palettes including Floyd/Steinberg dithering for best image quality
  • Automatically remove unused or duplicate palette colors
  • Import color palettes from image files
  • Ordered and random dithering
  • Use local (frame dependend), per layer global color palettes
  • load/save palette data
  • modify contrast, saturation and brightness of a range of palette colors

File Types
  • Compuserver GIF89a (.gif)
  • Deluxe Paint image (.lbm)
  • Dr.Halo CUT (*.cut)
  • Amiga Interchange File Format (.iff) / with Anim5 support
  • Windows Bitmap (.bmp)
  • JPEG (.jpg)
  • PC Paintbrush (.pcx)
  • Portable Network Graphics (.png)
  • Tagged Image (.tga)
  • Autodesk Flic (.fli/flc)
  • Windows AVI (.avi)
  • Sprites (.spr)
  • Windows Icon (.ico)
  • Windows animated Cursors (.ani)
  • Gameboy Cel File (.cel)