The animation control panel can be found at the bottom of the main window:
Loops animation backward until STOP is pressed.
Stops animation playback.
Jumps to the first frame.
Jumps to the previous frame.
Jumps to the next frame.
Jumps to the last frame.
Plays animation backward one time.
Plays animation forward one time.
Plays animation pingpong until STOP is pressed.
Loops animation forward until STOP is pressed.
Inserts a frame to the current position.
Hold Ctrl while clicking on this button to insert a range of frames.
Deletes the current frame.
Hold Ctrl while clicking on this button to delete a range of frames.
The Frame delay defines the time range a frame stays on screen before the next one is displayed.
If you click on the delay value then you can enter the frame delay in milliseconds or frames per second. The frames per second value can be useful if you know how much frames you want to display in a second.
Example: If you want to display 25 frames and the first 5 frames should use the first second then each of the 5 frames need a delay of 5 fps.
The All button can be used to set the current delay value to all selected frames. Hold the Ctrl key when using the All button to specify a different range of frames to set the current delay to.
You can also define your preferred delay type (fps or ms) that is to be used. This can be set up in the Preferences section Miscellaneous.
When you start a playback mode the animation is centered to the screen and the playback starts. As soon as the animation stops the window is placed to its old position again. This is the default behavior which can be changed in the Preferences, too.
The title bar of the animation window always contains the current frame number and the number of frames.
Time Line and Key FramesThe available frames are displayed on the time line. You can click on a time line position to jump to the corresponding frame.
Right click on a frame section to define the frame as a key frame. Key frames are special frames of an animation that can be used with the light table. Key frame definitions are also handy just to mark a certain frame for different purposes, e.g. the start of a certain frame sequence within the overall animation. You can jump between key frames using the corresponding functions from menu Frame. Double click on a frame entry in the time line to open extended key frame settings.
Related topicsKey Frame Settings
Light Table Settings
Last modified: 27 December 2016