Animation Control Panel
The animation control panel can be found at the bottom of the main window:
All animation playback functions refer to the selected range of frames. That means
only the part of the animation that is selected with First frame
for playback and Last frame for playback will be played. The scrollbar
can be used to quickly jump to certain frames.
Loops animation backward until STOP is pressed.
Stops animation playback.
Jumps to the first frame.
Jumps to the previous frame.
Jumps to the next frame.
Jumps to the last frame.
Plays animation backward one time.
Plays animation forward one time.
Plays animation pingpong until STOP is pressed.
Loops animation forward until STOP is pressed.
Inserts a frame to the current position.
Hold Ctrl while clicking on this button to insert a range of frames.
Deletes the current frame.
Hold Ctrl while clicking on this button to delete a range of frames.
The Frame delay defines the time range a frame stays on screen before
the next one is displayed.
If you click on the delay value then you can enter the frame delay in milliseconds
or frames per second. The frames per second value can be useful if you know
how much frames you want to display in a second.
Example: If you want to display 25 frames and the first 5 frames
should use the first second then each of the 5 frames need a delay of 5 fps.
The All button can be used to set the current delay value to all selected
frames. Hold the Ctrl key when using the All button to specify a different
range of frames to set the current delay to.
You can also define your preferred delay type (fps or ms) that is to be used.
This can be set up in the Preferences section Miscellaneous.
When you start a playback mode the animation is centered to the screen and the playback starts. As soon as the animation stops the window is placed
to its old position again. This is the default behavior which can be changed in the Preferences, too.
The title bar of the animation window always contains the current frame number and the number of frames.
Time Line and Key Frames
The available frames are displayed on the time line. You can click on a time line position to jump to the corresponding
Right click on a frame section to define the frame as a key frame. Key frames are special frames of an animation that can be used
with the light table. Key frame definitions are also handy just to mark a certain
frame for different purposes, e.g. the start of a certain frame sequence within the overall animation. You can jump between key frames using the corresponding functions from menu Frame.
Double click on a frame entry in the time line to open extended key frame settings.
Related topicsKey Frame Settings
Light Table Settings