Special Game Development Tools


General Drawing Aids

  • Masking based on masked pixels or colors (stencil) including quick selection
  • Grid to snap the brush to while drawing
  • Draw symmetric images with a special symmetry drawing tool
  • Scaleable zoom grid to create any type of grid including isometric, octagon or box grids
  • Light table to lay different key frames of an animation upon another to be displayed with different brightnesses. This effect is also called onion skinning.
  • User defined brush grip position
  • Fix image to modify and restore on pixel level
  • Simultanous display of zoomed and original image
  • Full screen editing
  • Scaled display of animations while playback
  • Brush container to save and organize brushes, objects and animations for reuse
  • Display of position coordinates and dimensions
  • Wide range of DPaint-shortcuts (Amiga and PC)
  • Lock mouse movement (x/y) for precise positioning

Brush Tools

  • Single color, text or custom brushes selected from an image part
  • Support for animated brushes (select an animation as brush)
  • Rotate (90°, 180°, free with real time display)
  • Mirror
  • Resize (free or proportional stretching)
  • Outline with color
  • Shrink for one pixel row
  • Use a brush for pattern filling
  • Load/save (anim)brushes
  • Minimize a brush or animated brush to their optimal width and height


Color Tools

  • Define colors in RGB/HSB-color sheme
  • Web color value editing
  • Import 24bit graphics with automatic color reduction
  • Floating color palette for fast selection and modification
  • Create smooth color ramps
  • Use gradients to fill objects with different color shades (linear, contour, radial...)
  • Create images containing palette based color cycling
  • Sort palette by hue, saturation, brightness or color
  • Copy to ranges of colors from one table to another
  • Color reduction with optimized or custom color palettes including dithering for best image quality
  • Automatically remove unused or duplicate palette colors
  • Import color palettes from image files
  • Ordered and random dithering
  • Use local (frame dependend) or global color palettes
  • load/save palette data
  • modify contrast, saturation and brightness of a range of palette colors

Supported File Types

  • Compuserver GIF89a (.gif)
  • Deluxe Paint image (.lbm)
  • Dr.Halo CUT (*.cut)
  • Amiga Interchange File Format (.iff) / with Anim5 support
  • Windows Bitmap (.bmp)
  • JPEG (.jpg)
  • PC Paintbrush (.pcx)
  • Portable Network Graphics (.png)
  • Tagged Image (.tga)
  • Autodesk Flic (.fli/flc)
  • Windows AVI (.avi)
  • Sprites (.spr)
  • Windows Icon (.ico)
  • Windows animated Cursors (.ani)
  • Gameboy Cel File (.cel)