|Solid color||Is used to fill the foreground or background color, depending which mouse button you used with the drawing tool|
|Current Paint Mode||Fills with the current paint mode|
|Outline||Surrounds the filling area with a pixel line|
|Circular Gradient||Creates a circular color shade centered to the specified start point|
|Horizontal Gradient||Creates a horizontal color shade starting at the specified pixel column and spreading to left and right|
|Vertical Gradient||Creates a vertical color shade starting at the specified pixel line and spreading to top and bottom|
|Linear Gradient||Creates a color shade of the given orientation|
|Radial Gradient||Creates a radial color shade|
|Horizontal Line Contour Gradient||Creates a horizontal color shade that is always fitted to the width of the current pixel line|
|Vertical Line Contour Gradient||Creates a vertical color shade that is always fitted to the height of the current pixel column|
|Contour Gradient||Creates a color shade that is fit to the whole shape that is to be filled|
|Inline Contour Gradient||Applies the current gradient along the edges of the shape to fill.|
|Brush Pattern||Uses the current brush shape as a tiled pattern|
|Brush Wrap||Matches the current brush to the shape of the area that is to be filled|
To increase the filling area when using flood filling you can add set a tolerance value. If this value is "0" only the selected color will be used. The larger the value is the more neighbour colors will be filled too.
There are two different dither schemes:
Ordered dithering increases the virtual color depth by applying an ordered dither pattern.
Random dithering increases the virtual color depth by mixing neighboring pixels randomly.
Check Isolated Fill to only fill areas that are connected. If unchecked all areas in the image matching the color to replace will be filled.
Related topicsGradient Editor
Last modified: 17 March 2017