Menu Mode
This menu is a list of the different drawing modes. Commonly whenever you draw with the foreground color (drawing with left
mouse button) the mode you have chosen here will be used. This mode also affects drawing primitives like lines, rectangles, circles...
Whenever possible the right mouse button uses an inverse operation like darken if the mode is brighten.
Some paint modes do color calculations. Because there are only 256 colors
that can be used the quality of the result may be poor. The more colors
of different kind your color table contains the better the results will be.
Some paint modes can be configured using the Settings... menu entry.
Paint
Paints with current brush as it is. That means the brush is simply stamped
down.
Erase
Uses the transparent color for painting if there is no alpha layer. If alpha is enabled then
the left mouse button reduces the opacity by the given value where the right mouse
button draws fully transparent. In detail it works like this:
Project has no transparency
left mouse button= foreground color
right mouse button= background color
Project has simple transparency
left mouse button= transparent color
right mouse button= current background color
Project has alpha transparency
left mouse button= decrease alpha by pressure
right mouse button= set zero alpha and draw with current background color
Selection
Instead of moifying pixels this mode will modify the mask. This way you can modify the
drawing mask easily using any drawing tool. The left mouse button includes
and the right excludes for masking.
Halftone
Uses the currently selected dither pattern for drawing. It will use the selected foreground and background color with the
pattern.
Brightness
Brightens image colors with left mouse button and darkens with the right. You can set the strength of brightening in the
Settings.
Tint
Tints image colors with brush colors. That means the brightness of each
image pixel is taken and the color from the corresponding brush pixel.
Both are mixed together and the result is a pixel with the brush pixel
color and the image pixel brightness.
Inc/Dec Hue
Takes the Hue (color model HSV) of the image pixels and rotates it (0..360°).
You can set the strength of this mode in the Settings
Inc/Dec Saturation
Increments/decrements the Saturation(color model HSV) of the image pixel
colors. You can set the strength and type of this mode in the Settings
Invert
Simply inverts the image colors using the RGB-color model. A Red value
of f.e. 40 will then be 215 (=255-40). The mode will try to find the best matching
inverse color in the palette.
Difference
Uses difference values between image and brush colors for painting (RGB
color model).
Translucent
Mixes image and brush colors. You can define a proportional weighting for
this mode. That means the result color is calculated by x% of the image
color and y% of the brush color and x+y=100%. See the paint mode Settings
below.
Color Cycle
Uses the colors of the current gradient one after another. If the last
gradient color is passed the first one is used again...
Gray
Reduces the image colors to gray levels.
Rub Through
When drawing with this mode the image that resides in the "Spare Frame"
(see descriptions for menu Frame) becomes visible. You "rub through"
to the spare frame.
Shade
Shifts the image colors which are part of the current gradient. So for
each color the next or previous color within the gradient will be used.
Multi Shade
Shifts the image colors which are part of any gradient that is enabled for color cycling. So for
each color the next or previous color within the first gradient that contains this color will be used.
This only works for gradients that are set up for color cycle/multi shade. Because you
might want to have gradients that are not touched by the multi shade you must enable
a gradient that may be used. Just go to the gradient editor and
activate color cycle/multi shade for the gradients that may be used for this paint mode.
Paint single Color
Draws using current foreground color regardless if the brush has more than
one color.
Replace
Draws with the current brush but without transparency.
Smear
Smears the colors in the drawing direction. Only use with continuous painting
or continuous line modes.
Blend
Smears the colors in the drawing direction and applies smoothing. Only
use with continuous painting or continuous line modes.
Formula
This mode can be used to modify pixels using different types of mathematical
formulas. See Settings for further
information.
High Pass
Increases brightness contrasts.
Soften
Softens color contrasts and makes the image unsharp.
Soften more
Stronger soften mode.
Light Edges SE
Emphasizes edges that are nearly parallel to south, east or south east
direction.
Light Edges NW
Emphasizes edges that are nearly parallel to west, north or north west
direction.
Emboss I
Puts dark colored areas into the "background". So the objects look embossed.
Emboss II
Puts light colored areas into the "background".
Dither
Enable this option if you want to draw using a dither pattern. See paint mode settings for pattern
selection.
Settings
Here you can change values for certain
paint modes.
Related topics
Formula Editor
Gradient Editor
Pro Motion Online Help Contents
Menu Brush
Menu Frame
Paint Mode Settings
Toolbox