
| Description | Type | Suffix | Load | Save | Color Depths for loading |
| Amiga animated IFF | Animation | .iff | y | n | all up to 256 colors |
| Amiga IFF | Image | .iff | y | y | all up to 256 colors |
| Autodesk FLIC | Animation | .flc | y | y | 256 colors |
| Autodesk FLIC | Animation | .fli | y | n | 256 colors |
| Bitmap Font Format | Image/Font | .bmf | y | y | 63 colors |
| Compuserve GIF | Image/Animation | .gif | y | y | all up to 256 colors |
| Deluxe Paint Image | Image | .lbm | y | y | all up to 256 colors |
| Dr.Halo | Image | .cut | y | y | all up to 256 colors |
| JPEG Image | Image | .jpg | y | y | 16.8 million colors |
| Paintbrush Image | Image | .pcx | y | y | 256 colors |
| Portable Network Graphics | Image | .png | y | y | all up to 16.8 million colors |
| Pro Motion Sprite | Animation | .spr | y | y | 256 colors |
| Truevision Image | Image | .tga | y | y | all up to 16.8 million colors |
| Windows animated Cursor | Animation | .ani | y | y | all up to 256 colors |
| Windows AVI | Animation | .avi | y | y | all up to 16.8 million colors |
| Windows Bitmap | Image | .bmp | y | y | all up to 16.8 million colors |
| Windows Bitmap (AnimStrip) | Animation | .bmp | y | y | 256 colors |
| Windows Icon | Image | .ico | y | y | all up to 256 colors |
| Gameboy Cel | Image | .cel | y | y | 256 colors |
| Description | Type | Suffix | Load | Save |
| Microsoft Palette | Color Palette | .pal | y | y |
| Pro Motion Palette | Color Palette | .pal | y | y |
| Gameboy RGB555 Palette | Color Palette | .pal | y | y |
| Pro Motion Stencil | Stencil | .stn | y | y |
| Position(bytes) | Type | Description |
| $00 | 3 ASCII-chars | "SPR" as sign for this format |
| $03 | Word | Number of frames |
| $05 | Word | WIDTH in pixels |
| $07 | Word | HEIGHT in pixels |
| Position(bytes) | Type | Description |
| $00 | Word | delay value for this frame in ms |
| $02 | 256*3 Bytes | describes the 256 color table with the values Red, Green, Blue |
| $302 | WIDTH*HEIGHT | Bytesimage data of this frame |
| Position(bytes) | Type | Description |
| $00 | Byte | transparent pixel |
| Position(bytes) | Type | Description |
| $00 | 4 ASCII-chars | "ASDE" as sign for this format |
| $04 | Word | Number of horizontal frames |
| $08 | Word | Number of vertical frames |
| Position(bytes) | Type | Description |
| $00 | DoubleWord | Number of tiles in a row (width) |
| $04 | DoubleWord | Number of tile rows (height) |
| $08 | Word | width * height Word values where each value is divided into Bit sections 0..9 tile index 10 flag if the tile must be displayer mirrored horizontally 11 flag if the tile must be displayer mirrored vertically 12..15 unused |
| Position(bytes) | Type | Description | |||||||||||||||
| $00 | 4 ASCII-chars | "STMP" as sign for this format | |||||||||||||||
| $04 | Word | Number of horizontal tiles = WIDTH | |||||||||||||||
| $06 | Word | Number of vertical tiles = HEIGHT | |||||||||||||||
| $08 |
From this position there are WIDTH * HEIGHT entries made up of the following TileReference structure:
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