The animation control panel can be found at the bottom of the main window:
Click on the frame numbers in the timeline to jump to certain frames or click and drag to navigate through.
You can apply a frame selection with Ctrl/Shift + left click in a common way. Selected frames can be moved by dragging them around. Use the right mouse button when dragging to create a copy of the frames at the final destination.
If you have a lot of frames that exceed the area that is present then a scrollbar will appear once you move the mouse over the timeline.
Loops animation backward until STOP is pressed.
Stops animation playback.
Jumps to the first frame.
Jumps to the previous frame.
Jumps to the next frame.
Jumps to the last frame.
Plays animation backward one time.
Plays animation forward one time.
Plays animation pingpong until STOP is pressed.
Loops animation forward until STOP is pressed.
Inserts a frame to the current position.
Hold Ctrl while clicking on this button to insert a range of frames.
Deletes the current frame.
Hold Ctrl while clicking on this button to delete a range of frames.
The Frame delay defines the time duration a frame stays on screen before the next one is displayed. You can enter a value for the current frame directly. Behind the edit field you can see and change the current duration unit which is either milliseconds of "frames per second" (fps)
If you click on the unit button then you can access general speed settings to also change the type of frame delay/speed you want to use.
Example: If you want to display 25 frames and the first 5 frames should use the first second then each of the 5 frames need a delay of 5 fps.
The A button can be used to set the current delay value to all selected frames. Hold the Ctrl key when using the A button to specify a different range of frames to set the current delay to.
The title bar of the animation window always contains the current frame number and the number of frames.
Time Line and Key FramesThe available frames are displayed on the time line. You can click on a time line position to jump to the corresponding frame.
Right click on a frame section to define the frame as a key frame. Key frames are special frames of an animation that can be used with the light table. Key frame definitions are also handy just to mark a certain frame for different purposes, e.g. the start of a certain frame sequence within the overall animation. You can jump between key frames using the corresponding functions from menu Frame. Double click on a frame entry in the time line to open extended key frame settings. MenuSelection.htm
Related topicsAnimation Speed
Key Frame Settings
Light Table Settings
Last modified: 24 September 2017