Menu Tile Mapping

Pro Motion contains a built-in tile map editor. Tiles are graphic portions of a fixed size, e.g. 8x8 or 16x16 pixels. An image is then built up of such tiles by an underlying map that contains the number of a tile that is to be displayed at this position. This type of tile maps is used to build large backgrounds for game level maps having a small memory usage.
For a more detailed description about how to use tile mapping please read the Tile Mapping Primer.

Turn Project into Tile Maps...

This function is only available if the current project is no tile map project yet. Use it to define tile sizes and to turn it into a tile map project. The tile set and maps will be generated from the graphic data.

Show Tile Set...

Opens the tile set window. This enables you to rearrange the tiles in the set, control with duplicates or empty tiles.

Show Tile Indices

Select one of the tile index display modes to show the index of the tiles on the canvas/tile map.
None does not show any tile indices.
All shows an index for every tile that is not a 0-tile (empty space).
Duplicates only shows an index for every tile that has duplicates. Duplicates are shown red.
Brush Tiles only shows an index for every tile that is contained in the current brush. They are shown purple
Mirrored Tiles only shows an index for every tile that is displayed mirrored based on the original tile. They are shown orange.

Remove empty Tiles

It may happen that tiles in the library are modified to not contain pixels anymore. That means they are the same tile as tile 0 which is considered to be empty. All those empty tiles are removed from the library with this function.

Remove duplicate Tiles

If for some reason tiles are duplicated in the tile set then they can be removed with this function.

Remove unused Tiles

Removes all tiles from the tile set that are not used in any map.


Will reorganize the tiles, remove duplicates or unused tiles and searches mirrored tiles if mirroring is enabled. You can change the tile mapping settings and execute the optimization to add or remove tile mirroring.


Change the settings of your tile map project including tile mirroring.

Manage connected Projects...

Set up connected projects that share the same tile set.

Load connected Projects

If there are multiple projects connected concerning tile mapping functions so that they share the same tile set then you can load these projects with this function if they are not already open.

Turn into ordinary Project

Removes the tile set and turns the project into a simple pixel based one.

Import Tiles...

Lets you select an image file that contains tiles and imports them into the current tile set based settings how to handle tiles and colors.

Export Tiles...

Opens the dialog to export the tile set date using different options.

Export All...

Opens the dialog to export the tile map project data using many options.

Related topics

Animation Window
Export Tile Set
Import Tile Set
Tile Mapping - Connected Project Settings
Tile Mapping Data Export
Tile Mapping Primer

Last modified: 29 January 2023