The speed of an animtation can be defined by fps (frames per second) or a delay/duration in milliseconds. You can decide wheter your animation uses an equal speed for all frames which requires duplicate frames when a certain graphics is to stay the same longer, or if separate frames have their own delay value before the next frame is shown.
If you change the type of definition (fps vs. ms) then this unit is also used in the quick edit field at the animation control area.
When you enter values in either fields then the other unit is refreshed accordingly. FPS values that do not match an integer milliseconds value should be prevented.
Related topicsAnimation Control Panel
Last modified: 24 September 2017