Layer Effect Settings

You can apply different effects to layers. For a more detailed description on how to use layers please have a look at the layer primer. Effects can be enabled per layer using the FX sign.

Right click on it to enter the settings dialog.

You can add a series of layer effects to be applied to the layer contents in real time. At the moment there are only two effects, stroke and Display other Project. The right area displays the settings for the effect that you select on the left side.
Common options are Render on Flattening to apply the effect finally to the image when flattening layers and Display on Top to let an effect render itself on top of layer contents instead of letting the layer content render on top.


The stroke effect surrounds the edges of the layer object by a round brush stroke of given size and color.

You may use the offset to displace the stroke. When using alpha transparency you can tell by alpha threshold which pixels are to be seen as edges. They do not need to be fully transparent.

Display other Project

You can include another project to be displayed with a layer.

Select which layers of this project are to be displayed. You may choose between the typical selections like "all" and "visible" but you can also select a specific layer.
To define which frames to show from the other project you can choose the frame display mode being single frame by giving its frame number or a frame offset to either let the frames animate 1:1 or to decouple the frame numbering.
If the external project is smaller than the current one or if you want to use dynamic offsets (see below) then you can make the contents Repeat horizontally or vertically. You may use the Display Offset to displace the project display position statically.
Additionally there is a Frame multiplied Offset. There you can enter values that are used as a displace factor combined with the frame number of the current project. This can be used to let backgrounds scroll while your animation is running, e.g. for testing parallax scrolling. The numbers may be floating point values.

Related topics

Amiga AGA
Amiga OCS
C64 Graphics
Layer Settings
Layers Primer

Last modified: 31 March 2019