For a more detailed description about how to use tile mapping please read the Tile Mapping Primer.
Make Tile Map...This function is only available if the current project is no tile map project yet. Use it to define tile sizes and to turn it into a tile map project. The tile library and maps will be generated from the graphic data.
Settings...Change the settings of your tile map project including tile mirroring and connected projects sharing the same tile library.
Show Tile Library...Opens the tile library window.
Show Tile Indexes...Will display a number on every known tile right on the canvas.
OptimizeWill reorganize the tiles, remove duplicates or unused tiles and searches mirrored tiles if mirroring is enabled. You can change the tile mapping settings and execute the optimization to add or remove tile mirroring.
Remove empty TilesIt may happen that tiles in the library are modified to not contain pixels anymore. That means they are the same tile as tile 0 which is considered to be empty. All those empty tiles are removed from the library with this function.
Remove duplicate TilesIf for some reason tiles are duplicated in the tile library then they can be removed with this function.
Load dependent ProjectsIf there are multiple projects connected concerning tile mapping functions so that they share the same tile library then you can load these projects with this function.
Import...Lets you select an image file that contains tiles and imports them into the current tile library.
Export...Opens the dialog to export the tile map project data using many different options.
Tile Mapping Settings
Tile Mapping Data Export
Tile Mapping Primer
Last modified: 10 December 2017