You can also change mode scaling real time if you use a pressure sensitive pen. In that case you should have a look at the pen pressure settings.
Brighten is the value for the brighten paint mode and defines how much a color is to be brightened up (left mouse button) or darkened (right mouse button)
Translucent mixes colors the following way: result color = x% of brush pixel color + (100-xx)% of image pixel color
Saturation: The value determines if the saturation is to be decreased with the left mouse button (value below zero) or increased (value above zero). The right mouse button does the inverse operation.
Dec/Inc Hue: The value determines if the hue is to be decreased with the left mouse button (value below zero) or increased (value above zero). The right mouse button does the inverse operation.
Dither can be enabled with every paint mode and you can define the pattern here. The value can be between 0..255 where 0 is no dithering and the larger the value becomes the more color is used for dithering with the foreground color. When using the inverse option then the value has the inverse meaning.
Below the dither slider you can set up different dither patterns for quick selection.
Formula: Select a defined formula to be used to calculate the paint mode operation. By using Add or Edit you enter the formula editor to add new formulas or to edit the current one.
There are the following predefined formula samples built in:
|Diagonal Gradient||Draws 45° lines using the current gradient|
|Single Step Shade||Works like the normal shade mode, but it only shifts one color slot per drawing step.|
|Gradient Brighten||Increases/Decreases brightness, but uses the best matching color of the current gradient.|
|Scanline||Fills every second pixel line with the given color.|
|Gradient Invert||Inverts the color within the current gradient. Inversion means that the first color of the gradient becomes the last one and vice versa.|
|Conditional Paint||Draws the selected colors only when the brush pixel matches the pixel within the image.|
|Exclusive||Locks pixels of the "other" color selector. That means if you have white as foreground color and white as background color then the left mouse button draws white where there is no black. The right mouse button draws black where there is no white.|
This dialog box can stay open while drawing. So you can change certain values quickly without opening and closing it.
Related topicsAlpha Primer
Last modified: 17 March 2017