Tile Mapping Data ExportWhen using tile map projects you will need to export tile library and map data into files that can be used for further processing, e.g. to include them in resource packages for games.
Then function Export in menu tile mapping opens the following dialog to define settings for exporting tile map data:
Tile Library File defines the image file type that is used to store the tile library. By default this image file may have a width of 16384 pixels at maximum. If not otherwise specified (option Limit Tiles per Line) the image will contain as much tiles in one row as possible.
The filename is PROJECT#tiles.EXT where PROJECT is the name of the project file and EXT is the file extension used for the selected library file type.
Save extra Color Palette File may be enabled to save the color palette as a separate file, either for better post processing or just to have another color palette format instead of the one that is included with the tile library image file.
The filename is PROJECT#tiles-palette.EXT where PROJECT is the name of the project file and EXT is the file extension used for the selected palette file type.
Tile Map File Type defines the file format that is used to write the map files. Pro Motion has some built in formats as defined at the technical information page.
If your tile map project is connected with other tile map projects to share the same tile library then you may export the maps of the connected projects as well by checking Export Maps of connected Projects.
The file name of the maps will be PROJECT#mapXXX.EXT where PROJECT is the name of the project file, XXX is the map number starting with 001 and EXT is the file extension used for the selected map file type.
Destination Directory will receive all exported files. Additionally a file called PROJECT#files.txt will be written the contains all names of the files that have been written. This is useful for automatic post processing.
Execute application after Export starts the selected executable and passes two command line arguments: export folder and project name.
With this option you can start post processing software that converts the exported data to your special needs, e.g. into C-sources or other file formats supported by your gaming engine.
Related topicsMenu Tile Mapping
Tile Mapping Primer
Last modified: 24 September 2017