Tile Mapping Settings

This dialog is used to define the tile specification used by the tile mapping functions (see menu Colors).

Width and Height define the dimension of a single tile

Number of Colors per Tile defines the colors that can be used at maximum for a tile

Also you need to set up the maximum Number of Tile Palettes that can be used

Ignore tile palette index 0 means that each tile may use the color index 0 of any tile palette without producing an error when using the error detection functions. This mode helps to create tiles that are using the index 0 as transparent. In this case the tile palette does not matter because every tile palette's index 0 is seen as transparent.

See How to use Gameboy Color support functions for more information.

Related topics

Use Color Tile Mapping support functions

Last modified: 17 March 2017